Near-field illumination for XR

Restoring the missing
near-field.

Sigrist XR is developing a patented optical layer that illuminates the wearer’s own facial near field, nose and brows. Designed to add scene-matched, body-anchored peripheral context in XR devices, the layer is intended to reduce the perceptual discontinuity from bright display to dark headset, in an unobtrusive and natural manner.

Working Sigrist XR illumination prototype mounted inside an XR headset Working MVP · 2026
Real hardware, integrated around existing headset optics.

Validation in progress
MVP validation project with OST University, Switzerland

01

Working prototype
Hardware feasibility established

02

Venture Kick
Stage 1 application in progress

The problem

The display is too bright,
and the rest too dark.

Conventional headsets surround vivid displays with a dark interior. The wearer’s nose and nearby facial surfaces disappear.

You are left with a hard luminance boundary, perceptual discontinuity, and missing near-field illumination. Sigrist XR is testing whether restoring near-field illumination can improve the experience without changing rendered on-screen content.

What it does:

  • Makes the user’s real nose and brows part of the virtual scene’s lighting environment.
  • Softens the hard transition from bright virtual imagery to the dark headset interior.
  • Extends low-detail luminance and colour cues into peripheral areas the displays cannot reach.
  • Provides an illuminated nose that may act as a subtle, head-fixed bodily reference.
Hypothesis under validation

Can a restored body reference make the boundary of rendered vision feel less abrupt?

Headset diagram showing display light, the hard luminance boundary and missing near-field illumination
Conventional headset · hard luminance boundary, perceptual discontinuity and missing near-field illumination.
Headset diagram showing scene-matched emitters illuminating the wearer’s nose and reflected peripheral light returning toward the eye
With Sigrist XR · restored near-field illumination softens the hard luminance boundary and reduces perceptual discontinuity.

Where rendered vision meets the facial near field

Measured Quest 3 monocular fields compared with visible facial surfaces and the nose region reached by Sigrist XR illumination.

Measured left and right Quest 3 monocular fields with visible facial surfaces and the illuminated nose region identified
Left-eye Quest 3 rendered field with visible facial surfaces and the illuminated nose region identified Right-eye Quest 3 rendered field with visible facial surfaces and the illuminated nose region identified

The technology

Natural peripheral lighting
in headsets.

A compact optical layer directs light exclusively toward the nose and adjacent facial surfaces. The wearer’s own skin becomes a natural diffuser for body-anchored peripheral illumination.

Working Sigrist XR illumination hardware integrated around the optics inside an XR headset
Prototype architecture · optical safety, comfort and perceptual effects require formal validation.
  1. 01

    Read the scene

    Using on-device screen capture, the system derives the virtual scene’s lighting environment in real time, 30 times per second.

  2. 02

    Illuminate the face

    Compact emitters direct light precisely toward the nose and adjacent surfaces, so that light enters the eyes as peripheral light reflected off those facial features.

  3. 03

    Restore context

    Facial illumination adds a body-anchored peripheral light source in a natural and expected way.

Close view of curved circuit boards and LED strips inside the working Sigrist XR prototype
Prototype 01 Integrated hardware

The prototype

Built to turn a perceptual idea into measurable evidence.

The MVP enables safety evaluation and initial testing with participants.

Established today
Controlled illumination can be integrated around existing optics.

Under evaluation
Perceived field of view, distraction, comfort and spatial experience.

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Commercial path

A focused route from accessory to integration.

The prototype creates an immediate platform for testing and partner demonstrations. The long-term destination is licensing and co-development with headset manufacturers.

Near term

XR validation accessory

A practical format for research studies, application testing and qualified demonstrations.

Scale path

OEM licensing

An optical, mechanical and control package for integration into future headset architectures.

Roadmap

Evidence first. Integration next.

  1. 01
    Now

    Validation

    Compare baseline and illumination conditions with predefined, decision-relevant measures.

  2. 02
    Next

    Integration package

    Translate results into optical, mechanical and control requirements for partner evaluation.

  3. 03
    Then

    OEM pilot

    Test the layer in a selected manufacturer or application-partner integration.

Founder & contact

Help test the next layer of XR.

Sigrist XR is speaking with perception researchers, optical engineers, XR integrators and headset manufacturers.

Founder, Sigrist XR

Valentin Sigrist

Valentin studied entrepreneurship and founded Sigrist Glacé GmbH in 2020. Sigrist XR is his second company, combining his passion for building businesses with hands-on work on the perceptual concept, patent strategy, working hardware and partnerships behind the technology.